Karma is the sum of the valuation points of all your articles, the "likes" you have achieved with all your articles. It is not useful nor does it imply an improvement in personal skills.
It's not even good enough to say your articles are better. If you do memes you will have more karma, if you write long texts, less; If you write more you will have more karma than if you don't write, simple.
It is also a question of renown: If you like people will give you karma in the articles, if you fall ill will give you negative.
Don't complicate or scratch yourself. Whoever presumes karma or fights for him deserves a slap with an open hand.
Here I leave a quote on Karma:
"Karma is like the likes on Facebook, not good for anything but everyone wants them" Nacho Fatule, 2018
1) Send the image you want to insert by a channel of discord as a file in any format (while supporting it and not very heavy there will be no problem).
2) Select the image you sent and copy the link from that file.
3) Paste the link in the article you type by selecting the image button or typing the link between the following command:
4) in preview mode, you can see it. If the image is large it will be seen surpassing both sides of the screen, but once the size is published it will adapt to the available margin, do not worry.
Note: It is advisable to create your own channel of discord to include all the images that you want to create link. For convenience, not to occupy other discords and because if the image disappears from the channel disappears from the article, leaving as a corrupt file.
Note: GIFs are also images, as long as they are not excessively heavy, they are also inserted in this way.
Tanks: Used in land battles between countries and revolutions. The price currently oscillates between 8k $ and 12k $. They are used in very large quantities. These troops are used preferably at war by doing more damage than the rest by attack.
Fighter jets: Used in ground battles, blows and revolutions. The price currently oscillates between 55k $ and 70k $. They are used in large quantities. These troops are used as a joker, both for training and for war.
Missiles: Used in ground battles, and revolutions. The price currently oscillates between 500k $ and 600k $. They are used in medium quantities. These troops are used at war to generate an epicenter of radiation in the defending region. They don't do that much damage.
Bombers: They are used in ground battles, blows and revolutions. The price currently oscillates between 650k $ and 800k $. They are used in medium quantities. These troops are generally used for military training, as they are the cheapest relatively.
Battleships: They are used in naval battles exclusively. The price currently oscillates between 1kk $ and 1, 4KK $. They are used in small quantities. These troops are used at the beginning of major wars mostly, and they suffer a huge increase in price when they take place.
Lunar tanks: They are used in lunar battles exclusively. The price currently oscillates between 650k $ and 800k $. They are used in medium quantities. These troops are rarely used in battles, but they suffer a huge increase in price when they take place.
Space stations: They are used in space battles exclusively. The price currently oscillates between 20kk $ and 35kk $. They're very expensive. They are used in very small quantities. These troops are often used in lunar conflicts, and they suffer a huge increase in price when they take place.
To attack on one front, you must select the specific front, select the Send My Troops button from the front you support (take your time to avoid dislikes), select the troop you want to send and press attack (red, blue and Green buttons):
Red: You throw a single attack manually. You can recharge the energy bar every 10 minutes by spending energy or waiting for it to recharge more slowly passively and attack with the energy you have.
Blue (Premium): Attacks every 10 minutes, spending Energy (gold). Maximum damage by spending 180 gold per hour.
Green (Premium): attacks every hour using the War Activity medal. Constant damage without wasting energy or gold (troops only).
Tips (obligatory reading):
When you attack, you spend the troops you select. To restock them you must buy them in the market for $. If you get the wrong front, you're helping the enemy. Make No mistake. The troop you select will be used that time, but the game automatically attacks with the largest available troop in your store, so keep that in mind and buy especially that you want to use preferably. The most used troop in war is usually the tank, because it does more damage. In training the bomber is usually used (triangular), the cheapest. Before putting the Premium automatic, make a manual attack with the full power bar. This prevents the maximum damage from being distorted and the attacks to be optimal.
Types of fronts:
Terrestrial battle: A region (attacker) of one country attacks the region of another country of another Bloc (defender) with which it shares border. These battles last 24h and use bombers, fighters, tanks and missiles (the latter generate radiation). If you win the region you become part of the attacking country along with your loot.
Within the country
Coup d'etat: three players in a region with a development at level 1 Press the start hit button. At that moment a front (24h) starts with bombers and fighters without a national bonus. To defend it is necessary to be in the region, but to attack it is enough to be on the same map (although there is penalty by distance). They can start in the same region every 3 days and a player can only start one simultaneously.
Revolution: Three players in the same region press the Start Revolution button spending 75 gold. At that time a front is started (24h) with ground troops without a national bonus. To attack and defend it is necessary to be in the region, and can start within 3 days of completing the previous.
Naval battle: a region with coast (attacker) of one country attacks the region with coast of another country of another block (defender) at sea reach (1,500 km). This guera lasts 48h (sea and disembarkation) and are used battleships (sea) and then terrestrial troops (disembarkation). If you win the Battle of Mar (24h) begins the landing with the initial damage of the end of the battle (24h), if the latter wins the region becomes part of the attacking country along with his loot.
Space battle: a region (attacker) of a country on Earth attacks another country's region on the moon of another Bloc (defender), or vice versa. This war lasts 24h and space stations are used, which are very expensive. If you win the region you become part of the attacking country along with your loot.
Lunar battle: a region (attacker) of a country on the moon attacks the region of another country of another Bloc (defender) with which it shares border. This war lasts 24h and in it are used lunar tanks. If the war is won, the attacked region becomes part of the attacking country along with its loot.
If a battle is won between two countries, the conquered region loses half of its buildings and the loot obtained is the equivalent of half the cost of the destroyed buildings. That is to say: The region loses half of the buildings and the loot is the fourth of the price of the initial buildings.
In the event that a revolution or coup is won, the region becomes independent and remains invulnerable for a week. The election period begins at 24h. It must be clear that the country that receives the coup loses the Regón without more but in the event that it is a revolution and win the revolutionary forces, the country if it possesses a dictatorship or monarchy becomes a republic immediately and the elections begin.
In the case of the coup d'etat, those who have done more damage than 5KK (5 million) will automatically receive the residency. If in case the defender wins there is no effect on any case.
A geopolitical bloc is an organization of countries with a leader (usually the founder) and a series of members who have a military alliance.
The members who compose it are nations that cannot attack each other and will be reflected as part of this block, with the same color, in the vision of blocks of the map. The leader of each nation, and no one else, can choose to join (after voting the members of the block) or leave the block immediately.
Diplomatic agreements (military agreement and open borders) are decided by a vote between the Member States, as well as the entry of new members (by majority).
In the votes the leader of each nation participates, contributing a single vote in the Bloc leader elections and in the diplomatic agreements.
The leader can dissolve the block immediately, change the shield, the description and the name. There is a big role in each block and tends to position the leader in the head of decisions. This varies between blocks, however.
There are often channels of communication outside the RR platform for the exchange of information and the organization of wars. Telegram is mostly employed.
Independence is the emancipation of a region of a state for its birth as a new state. It is a process with established steps that can be terminated in a legitimate state or in its annexation to another state. Culaquier region outside the peace period can begin in the independence process.
The independence of a region is achieved in several ways:
The law of independence for the region (non-capital) is approved in the Parliament of the nation of origin.
You win a revolution in the region to become independent. They must attack from within, in the region itself, and win the battle to the defenders.
A coup d'état is won in the region to become independent. They must attack from any place and win the battle to the defenders.
Once the region becomes independent it suffers the following changes:
Stop belonging to a state, there is no government or parliament. Borders open, anyone can travel there and get residence in the region. This makes it enter the period of peace, which lasts 7 days. In this interval, no attack can be initiated in which this region is involved, but those opened earlier are still ahead. If the independent region conquers a territory, both regions form an independent country that follows the same process of independence.
0 days-independence begins, borders are open and the residence can be obtained by traveling to the area. New parties can be founded, even if the old ones remain.
1 day-parliamentary elections begin in the region. Those who meet 24h of residence will be able to vote for existing parties in the region at the time of the elections.
2 days-The parliamentary elections end and Parliament is functional. Laws may be passed by majority after 24h or immediately at the time of reaching the absolute majority.
Securing a Region
Accounts need to be mobilized to seek residency in the first 24 hours of independence and to create a party in the region in order to be the most voted in the first parliamentary elections.
Once we have managed to control Parliament, take the votes out of Parliament and try to pass the laws to close borders and form a state as soon as possible.
-> If Parliament is not yet in control, enter as many accounts as possible before the closure of borders and the formation of the state, since it is still possible to enter and get the residence for later elections.
-> To close the borders, there is a need for a budget to supply its expenditure, or it will be reopened.
-> You can recharge gold through ordinary laws, which despite being slower will give a first push to the national budget. This one appears once the state has formed, without any resource.
Once the law of shaping State is adopted, the presidential elections will begin to form a government. Residents over 24h will be able to vote. The next day, the winner will lead the government for the next 5 days, so it controls who comes in and can begin to normalize the management of the new state.
Future of the state
Since the creation of the state until this region can be consolidated or attacked, a seven-day peace period must be spent. After this date the owner of the region can be changed. The State Government is a republic. It may only be amended to other forms of government once the state has reached 30 days.
There are elections every five days: parliamentary and presidential. They don't have to match, they're independent.
The president appoints the Foreign Minister (immediately dictates the laws on migration and foreign Affairs) and the Minister of Economy (Recharges, sells, modifies taxes and builds immediately). Governors can build and recharge immediately in their autonomy.
The president names the charges and buys, but does not make any law immediately.
The charges (president, ministers and governors) earn 5 times more gold than in other forms of government. In this model of government the governors have power. The administrative laws are decided in Parliament by a simple majority, in a democratic way.
It is easier to lose control of the country and administrative reforms are not directly approved (24h via Parliament).
To decree it is necessary that the country has existed for 31 days and 80% of the parliamentarians approve it. Elections are cancelled and the dictator rules alone as Parliament disappears. The dictator appoints the economic adviser, who recharges the gold and builds immediately (does not make any immediate transfers). In this model of Government the governors have no power. Finally it is necessary to say that the dictator makes almost all the laws immediately.
There is a greater control of the country's decisions and power. Most of the laws are immediately approved by the dictator.
The charges earn less gold. One or two people have all the decisions and the rest have no real power.
To decree it it is necessary that the country is a dictatorship since only one can pass of monarchy through the dictatorship therefore it is the dictator that decrees the monarchy. This will make the parliamentary elections start. The King appoints the economic adviser, who recharges the gold and builds immediately (does not immediately make transfers). In this form of government, the governors have no power. Finally, the monarch has the power of real decision and even if it does not raise it all the laws decide which are approved.
There is a lot of control over decisions in the country. The laws proposed by the king are often immediate and Parliament has an advisory nature in proposing laws.
The King is finally the one who has the real power in Parliament, so both the governors and parliamentarians lose their right to vote and decide. To this we must add that the charges earn less gold.
To decree it is necessary that the country has existed for 31 days and 80% of the parliamentarians approve it. With this form of government the elections are held every 5 days and the most voted party occupies the seats, that makes the rest of the parties disappear from Parliament. The president appoints the Foreign Minister (immediately dictates the laws on migration and foreign Affairs) and the Minister of Economy (Recharges, sells, modifies taxes and builds immediately). It must be said that in this form of government the governors can build and recharge immediately in their autonomy. The president can name the charges and buy, but does not make any law immediately.
In this type of government you governors have power. The administrative laws are decided in Parliament by a simple majority, in a democratic way. And this form of government favors that little-voted parties cannot destabilize the organization.
Here we can see that the charges earn less gold. It must also be said that in this form of government it is easier to lose control of the country, and to this we must add the administrative reforms are not directly approved (24h via Parliament). And finally to say that only the most voted party has parliamentary representation.
This system of government can only be decreed through dictatorship, that is, the country must be in dictatorship before being able to move to one-party systems. As expected, only the dictator can move to this type of government instantaneously. How can one expect, there is no election in this form of government, and only the dictator's party occupies parliament. The dictator appoints the economic adviser, who recharges the gold and builds immediately (does not make any immediate transfers). With this government the governors have no power and the dictator approves almost all the laws immediately, even if others propose them.
There is a greater control of the country's decisions and power. Most of the laws are immediately approved by the "dictator" and this must be added that there are more people who can propose laws and not just the "dictator" or economic adviser as it happens in the Dicadura.
The charges earn less gold. Very few people can propose measures, and only one controls those that can be approved. The rest of the games have no representation.
Parliamentary Republic (autonomous)
It is given in autonomy where you have not appointed a governor, so no one assumes the position and there is only one parliament. The autonomous Parliament is occupied by the parties according to their electoral result. Elections usually occur every 5 days. In this form of government there is no governor and the autonomous Parliament has all the power of decision.
There is No more powerful figure than the rest and decisions are made democratically among all.
In the Republic, no one can replenish gold at the regional level. Just the Minister of Economics, spending the state budget.
The passage of a law is the process by which a bill is adopted or disposed of.
There are three types of law approval:
It is accepted as soon as it is proposed. You can only do it a government charge, and with certain laws.
It requires 50% of the positive votes to be approved. Most laws are approved this way.
It requires 80% of the positive votes to be approved. Only the law of proclamation of dictatorship and hegemonic party require approval in this way.
A law is automatically approved at the time when 50% (or 80% in special) of the total of the Chamber ratifies it. If there are empty seats you take the total of the camera as the seats occupied at that time.
This vote cannot be rectified once it has been voted on. If you leave the party with which you get the seat and you cease to belong to parliament your vote disappears, although it recounts if you enter the party again (or you get a seat in Parliament) as long as the vote continues.
If a party disappears or ceases to belong to the nation of Parliament, the members who hold the seat lose it and their votes disappear from the laws. Parliamentarians cannot return to their seats since that party, but they do from another.
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