Troops

Units

Tanks: Used in land battles between countries and revolutions. The price currently oscillates between 8k $ and 12k $. They are used in very large quantities. These troops are used preferably at war by doing more damage than the rest by attack.

Fighter jets: Used in ground battles, blows and revolutions. The price currently oscillates between 55k $ and 70k $. They are used in large quantities. These troops are used as a joker, both for training and for war.

Missiles: Used in ground battles, and revolutions. The price currently oscillates between 500k $ and 600k $. They are used in medium quantities. These troops are used at war to generate an epicenter of radiation in the defending region. They don't do that much damage.

Bombers: They are used in ground battles, blows and revolutions. The price currently oscillates between 650k $ and 800k $. They are used in medium quantities. These troops are generally used for military training, as they are the cheapest relatively.

Battleships: They are used in naval battles exclusively. The price currently oscillates between 1kk $ and 1, 4KK $. They are used in small quantities. These troops are used at the beginning of major wars mostly, and they suffer a huge increase in price when they take place.

Lunar tanks: They are used in lunar battles exclusively. The price currently oscillates between 650k $ and 800k $. They are used in medium quantities. These troops are rarely used in battles, but they suffer a huge increase in price when they take place.

Space stations: They are used in space battles exclusively. The price currently oscillates between 20kk $ and 35kk $. They're very expensive. They are used in very small quantities. These troops are often used in lunar conflicts, and they suffer a huge increase in price when they take place.

Wars

Perform an attack:

To attack on one front, you must select the specific front, select the Send My Troops button from the front you support (take your time to avoid dislikes), select the troop you want to send and press attack (red, blue and Green buttons):

Attack modes:

Red: You throw a single attack manually. You can recharge the energy bar every 10 minutes by spending energy or waiting for it to recharge more slowly passively and attack with the energy you have.

Blue (Premium): Attacks every 10 minutes, spending Energy (gold). Maximum damage by spending 180 gold per hour.

Green (Premium): attacks every hour using the War Activity medal. Constant damage without wasting energy or gold (troops only).

Tips (obligatory reading):

When you attack, you spend the troops you select. To restock them you must buy them in the market for $. If you get the wrong front, you're helping the enemy. Make No mistake. The troop you select will be used that time, but the game automatically attacks with the largest available troop in your store, so keep that in mind and buy especially that you want to use preferably. The most used troop in war is usually the tank, because it does more damage. In training the bomber is usually used (triangular), the cheapest. Before putting the Premium automatic, make a manual attack with the full power bar. This prevents the maximum damage from being distorted and the attacks to be optimal.

Types of fronts:

Terrestrial:

Between countries

Terrestrial battle: A region (attacker) of one country attacks the region of another country of another Bloc (defender) with which it shares border. These battles last 24h and use bombers, fighters, tanks and missiles (the latter generate radiation). If you win the region you become part of the attacking country along with your loot.

Within the country

Coup d'etat: three players in a region with a development at level 1 Press the start hit button. At that moment a front (24h) starts with bombers and fighters without a national bonus. To defend it is necessary to be in the region, but to attack it is enough to be on the same map (although there is penalty by distance). They can start in the same region every 3 days and a player can only start one simultaneously.

Revolution: Three players in the same region press the Start Revolution button spending 75 gold. At that time a front is started (24h) with ground troops without a national bonus. To attack and defend it is necessary to be in the region, and can start within 3 days of completing the previous.

Maritime:

Naval battle: a region with coast (attacker) of one country attacks the region with coast of another country of another block (defender) at sea reach (1,500 km). This guera lasts 48h (sea and disembarkation) and are used battleships (sea) and then terrestrial troops (disembarkation). If you win the Battle of Mar (24h) begins the landing with the initial damage of the end of the battle (24h), if the latter wins the region becomes part of the attacking country along with his loot.

Space:

Space battle: a region (attacker) of a country on Earth attacks another country's region on the moon of another Bloc (defender), or vice versa. This war lasts 24h and space stations are used, which are very expensive. If you win the region you become part of the attacking country along with your loot.

Lunar battle: a region (attacker) of a country on the moon attacks the region of another country of another Bloc (defender) with which it shares border. This war lasts 24h and in it are used lunar tanks. If the war is won, the attacked region becomes part of the attacking country along with its loot.

Battle results:

If a battle is won between two countries, the conquered region loses half of its buildings and the loot obtained is the equivalent of half the cost of the destroyed buildings. That is to say: The region loses half of the buildings and the loot is the fourth of the price of the initial buildings.

In the event that a revolution or coup is won, the region becomes independent and remains invulnerable for a week. The election period begins at 24h. It must be clear that the country that receives the coup loses the Regón without more but in the event that it is a revolution and win the revolutionary forces, the country if it possesses a dictatorship or monarchy becomes a republic immediately and the elections begin.

In the case of the coup d'etat, those who have done more damage than 5KK (5 million) will automatically receive the residency. If in case the defender wins there is no effect on any case.


Military training

  • Military training allows for experience to cause war damage in a simulator without danger of causing diplomatic conflicts.
  • You get enough experience in exchange for troops (money), and if it is intensive by many troops and energy (gold).
  • To start military Training Select the Wars tab and the blue button that puts "military training"
  • To attack select the Send my troops button from either front (in military training does not matter), select the troop you want to use and press attack, which is any of the lower buttons (red, blue and Green buttons):
  • In military training no matter the front in which you do damage, as it is a simulation.
  • The troops launched in the attack and the available in the warehouse for future attacks are shown. Even if it is a simulation the cost of troops is real and they are discounted from your inventory. Also spending on energy.
  • The Medal of the war activity is recharged every hour and allows to inflict an attack with the energy meter to the maximum without spending energy or gold.

Attack modes

  • Red: Manual blow. You launch a single attack manually. You can recharge the energy bar every 10 minutes by spending energy or waiting for it to recharge more slowly passively and attack with the energy you have.
  • Blue (Premium): Blow FullAuto or maximum damage. It attacks every 10 minutes, spending Energy (gold). Maximum damage by spending 180 gold per hour.
  • Green (Premium): Hit Autohour or once per hour. He attacks every hour using the War Activity medal. Constant damage without wasting energy or gold (troops only).
In the case of military training and being Premium, we recommend the Green option: Blow Auto-hour